![rogue trooper wii coop rogue trooper wii coop](https://screenshots.gamerinfo.net/rogue-trooper/54965.jpg)
But it just lacks that certain something. It’s cute, safe, the Zelda look fits perfectly and above all, it plays solid through and through. There are tons of rogues that all have very similar goals.
![rogue trooper wii coop rogue trooper wii coop](https://i.ebayimg.com/images/g/trcAAOSwhdZae23Y/s-l300.jpg)
Not ideal, not to say that you could have completely bent it.Īt least bosses can be relied on: each of them is demanding, has their own tactics and also looks chic.ĭescribing Sparklite as a dozen or so items is, on the one hand, not wrong. Which means that your friend, who is sitting next to you and wondering what exactly this is about, has to watch you grinding and hopes that you will finally get lost in a dungeon with a small puzzle again. Alone you switch here and there for a puzzle and steer it directly to dig something up with its grappling hook, but apart from the few puzzles the robot has nothing to do because it has no weapon. After the first boss is done – which takes an hour or two and there is no co-op until then – you will find a small AI drone companion. Unfortunately, the co-op turned out to be quite a failure. Maybe it will be even more fun when I have a friend with me, after all, Sparklite offers couch co-op. But then again I want to expand the hospital in order to be able to distribute more boost items for more life energy and harm. On the one hand, I had a lot of fun with the cute game and the straightforward, excellently implemented gameplay, on the other hand, grinding is not exactly my favorite pastime.
ROGUE TROOPER WII COOP HOW TO
Thanks to the well-designed controls and quick hit combos, this is very entertaining and the pretty 16-bit Zelda look also contributes to the fun, but it’s one of those games where you can run to the boss early, know how to look at it, but if you don’t play perfectly, you’ll spend an hour or two collecting sparks before you can finally put it down.įinally something for your co-op friend to do: He can carry a bomb around the corner. It’s a bit like an upside-down Dark Soul in that aspect. You take the Sparks with you, but you lose all consumable items such as bombs found. Again and again you go to the continent, work your way through the same handful of monsters that an area has to offer and at some point you get caught. Little by little you conquer one area after the other, but before that there is mainly one thing: A long grind for more of the blue Sparks. Little by little you will find items and maps that will help you find your way around and so you can head for these places quickly and accurately. Where exactly they are is always rerolled, but they are always there. The boss, of course, but you have a few places where you can collect the important items and blueprints. But there are half a dozen key locations per area. So it’s always there to be able to pay for everything, simply everything, that brings you further.Īppearance can be deceiving: No Zelda clone / hack, but once more random levels and a lot of grinding.īelow is the twist – well, not too big after a zillion rouges – that the structure of the areas is rerolled every time. Expand the workshop or hospital, build a new weapon for which you have found a blueprint, everything simply needs Sparks, the little blue lumps of energy that you find below you on the continent. Unfortunately, their residents are completely dependent and, as always, the work is left to you. So it’s good that you can find a safe hub in a floating city. Quakes are constantly whirling everything upside down. But then everything goes down the drain, because the evil baron and his titans are mining this resource for what the planet can’t really stand. In the world of Zelda-Link-to-the-Past-Look-alike, everything has been great since the population was browsing the pretty Sparks as an energy source. Because that’s exactly what you’re getting. Rogue-Lite Metroid construction with 16-bit look.Īre you still there? Cool. Really cute Zelda 16-bit optics and solid rogue gameplay, but not enough variety in the too long compulsory grinding. Sparklite: Test Rogue-Lite Metroid structure with Zelda 16-bit look